David,
When I share the file - which is 32x32 in size, it shares properly to, say, messager - but it comes in very large and blurry - as if it's sharing a much larger file.
What am I doing wrong?
Mike
David,
When I share the file - which is 32x32 in size, it shares properly to, say, messager - but it comes in very large and blurry - as if it's sharing a much larger file.
What am I doing wrong?
Mike
I found a GREAT batch resizer with rename capability. Creating the graphic sizes will not be a big deal.
http://www.axiomx.com/picsizer.htm
Mike
So using what I already created, the user chooses a size and clicks on the graphic and that loads the detail page.
How would I use a if/then statement to put the name of the graphic in a variable and then use that variable to load the correct graphic?
For example, I choose baseball.png with a size of 32x32. I need a if/then statement to store a string "baseball_32_32.png" and then load that in using the javascript you wrote on the detail page.
Psuedocode:
If "32x32" was chosen, then loadImage="baseball_32_32.png"
I would have to do this for each and every graphic.
The other possibilities would be "baseball_16_16.png", "baseball_64_64.png", "baseball_128_128.png", and "baseball_256_256.png"
So the name "baseball" and ".png" would be consistent.
Not sure how to do this in app builder.
Mike
David - you miss my point. I am very pleased about this - it's a true solution. However, I wanted to know if there is a quick and dirty way of managing various sizes of the graphics or do I have to do the work ahead of time and reference those.
If you look at it now, you can choose one of several sizes via a dropdown and then the app shows it - all using just one graphic. If I have to save each graphic at each size, that one becomes 6 images - so 20 graphics becomes 120 graphics. Across all categories, I may have to make 1,000 graphics. Ugh. If I don't have to, i'd rather not.
However, if the only way to do this is to link to a specific graphic, then i will have to bite the bullet and re-size each one. Perhaps I can find batch resizer software and do it almost automatically????
Either way, thank you SO MUCH for your help. It's likely you found the true solution to this.
Mike
It seems pretty straightforward - however, one question. How would I share the right picture with the right size? Would I have to save a copy of each emoji at each size or can I do it programmatically?
Namely, emoji1_16_16.png, emoji1_32_32.png, emoji1_64_64.png, etc.
I would rather not do ALL that work - there are a lot of graphics and creating four or five sizes for each would be very tedious and time consuming - plus i'd have to load all of them into app builder with the file manager - would make for a very slow app.
If, however, we could use emoji1.png and set the width and height to be 16x16 or 32x32 or 64x64 that would be so much easier.
Can this be done?
Mike
If I were to send you the entire project, would you be able to implement this on ONE category (I can then do it to the rest)?
Mike
Why on earth is it SO absolutely impossible to simply click on an image in android? That is so messed up.
Not sure how to implement either of the above plugins but thank you so much for helping.
Mike
I meant your app builder software. Sorry. I actually do have a program called app studio (NSB App Studio), but I chose your software to create this.
My brain is scrambled.
Mike
David,
Let me ask you, how would I simply open a browser window in app studio?
If I could open up a browser window, then the image would be clickable/shareable, etc, right?
Is there a browser control in app studio?
Mike
I know. I've read that tutorial probably 20 times now. I just cannot get it.
What would YOU DO if a client asked you to create exactly what I am trying to create.
Remember, I am very new to your app builder and to app building in general. While I am a database programmer and do some light game programming in other languages, I am just not proficient in cordova and this kind of app building.
I really do appreciate your help, but I just want to finish this darn thing already.
Mike
According to the Cordova plugin instructions, I am supposed to find something like com.jsmobile.plugins.sms
Instead, they reference the following:
How do I find out the com.whatever.plugin.whatever?
Would it be org.devgeeks.Canvas2ImagePlugin?
Mike
David,
My problem is i've tried to add a Cordova plugin and none have worked for me. I'm not sure what i'm doing wrong, but anyway, tell me how I can use the last one I linked to in my app.
I know, I know - install the cordova plugin and then code it.
I'm under the gun here - any other help is appreciated.
Mike
Actually, this one allows for HTML5 to gallery - so I can change the size on the fly:
https://github.com/devgeeks/Canvas2ImagePlugin
Mike
David,
How could we use this plugin in app builder:
https://github.com/agomezmoron/cordova-save-image-gallery
I think this may be it.
Save the image to the gallery and then from there the user can copy and paste it any way they want.
Mike
David,
OK, so I added a clipboard control to one of the detail scenes and a button to 'copy' it.
I KNOW this is wrong, but how would I format this to work with the Clipboard copy button:
I just need the correct syntax.
Mike
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